The book will contain material sourced from the best talks, the best game design books, blogs, vlogs, interviews, podcasts, academic papers and other relevant industries; architecture, film, photography and product design.
The plan is to gather all the research, all your submissions, then distil this design goodness down into bite sized chunks. Mix in some hard won knowledge from the trenches,. The best of the best. Each design chunk will fill a single page, maybe 200 chunks max, with accompanying charts, diagrams and illustrations as needed.